AI Insights · Timothy · April 2022
Top 5 School Games Apps Performance in Brazil Q1 2022
In Q1 2022, the top 5 school games apps in Brazil saw varying trends in downloads, revenue, and active users. Sensor Tower data reveals key performance metrics for each app.
Throughout the first quarter of 2022, the top 5 school games applications in Brazil exhibited diverse trends in downloads, revenue, and active users, according to data from Sensor Tower. Here's a detailed look at the performance of these apps on a unified platform.
Bully: Anniversary Edition by Rockstar Games showed a gradual increase in weekly revenue, peaking at approximately $1.3K at the end of March. Weekly downloads for this app fluctuated, starting at 648 in late December and reaching a high of 822 in the first week of January, before stabilizing around the 600 mark in March. Active users saw a slight dip in January but recovered steadily, ending the quarter at 1.7K.
School of Chaos Online MMORPG by VNL Entertainment Ltd experienced a significant drop in weekly revenue from $436 in late December to around $77 by the end of March. Despite the revenue decline, weekly downloads remained strong, starting at 5.4K and peaking at 8.9K in late January. Active users also saw a high, with numbers peaking at 22.8K in late February before a slight decline to 21.2K by the end of March.
Happy Daycare Stories - School by SUBARA maintained a steady weekly revenue, hovering around $70-$90 throughout the quarter. The app's weekly downloads saw a peak of 19K in mid-February before tapering off to 9.7K by the end of March. Active users followed a similar trend, peaking at 27.7K in mid-February and then gradually declining to 18.6K by the end of the quarter.
The Goldbergs: Back to the 80s by East Side Games Studio had inconsistent revenue, with notable peaks of $165 in late February and dips to as low as $5 in mid-January. Unfortunately, data for weekly downloads and active users was not available for this app.
Sunny School Stories by SUBARA saw a significant increase in weekly downloads, starting at 15.2K in late December and reaching a peak of 38.2K in late January. Revenue remained relatively stable, averaging around $60-$75 throughout the quarter. The app also saw a steady rise in active users, peaking at 47K in late January and maintaining around 41.3K by the end of March.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower's website.